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1. Concord and police ships on a donought break? - in EVE General Discussion [original thread]
Originally by: Jenny Spitfire If it is true, killing players in high-sec while game mechanics protecting grief play is not working is unacceptable. It is griefing and will be dealt with brutal force. You are prohibited to grief when game ...
- by Macro Slasher - at 2007.11.03 11:38:00
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2. Equality to all players? - in EVE General Discussion [original thread]
The big question is: Why on earth should everyone be equal. Life does not work that way and never will.
- by Macro Slasher - at 2007.11.03 10:08:00
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3. Suggestion: Stronger punishments for high-sec suicide-ganking - in Player Features and Ideas Discussion [original thread]
Guys, stop replying to this post. The ducking ****hole carebear keeps bumping his lame thread constantly until the end of the days if you do. he is like guarding his (********) baby.
- by Macro Slasher - at 2007.11.03 10:07:00
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4. Internal Drone Repair system? - in Player Features and Ideas Discussion [original thread]
I think the OP's idea is good. How about making this a support ship task? As a device that repairs the drones would be nearly a drone factory, make it eat 2 low slots, 2 med slots and 2 high slots. Something that a newbie in a frigate could have w...
- by Macro Slasher - at 2007.11.03 10:04:00
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5. Carriers: Time to get Real - in Player Features and Ideas Discussion [original thread]
Originally by: James Swindle I just have to say fail to the OP. Newbie inexperienced carebear whining about things he has no idea of but that he has tried studying in theory... His posts are always flawed and trash.
- by Macro Slasher - at 2007.11.03 09:58:00
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6. Suggestion: Stronger punishments for high-sec suicide-ganking - in Player Features and Ideas Discussion [original thread]
Originally by: Kanarue Shinohara Originally by: Gamesguy (blah...) Your sec-rating is -0.9. Your disposition feels like it comes from a -5.0-sec player. You're probably headed there anyway. Watch out for Gamesguy because s/he i...
- by Macro Slasher - at 2007.11.03 00:08:00
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7. Skill Queing - in Player Features and Ideas Discussion [original thread]
No it's not "hard", the idea is just ****ing stupid, stale and faulty.
- by Macro Slasher - at 2007.11.02 22:28:00
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8. Suggestion: Stronger punishments for high-sec suicide-ganking - in Player Features and Ideas Discussion [original thread]
Originally by: Kanarue Shinohara High-sec suicide ganking may not be a widespread problem now (relatively speaking, of course) but when it becomes common and all over the place, plenty hope for some kind of new solution to deal with it....
- by Macro Slasher - at 2007.11.02 22:28:00
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9. CCP what are YOUR plans for EVE? - in EVE General Discussion [original thread]
Originally by: Jenny Spitfire Ambulation. Factional warfare. Planetary warfare. In-station warfare. I can think of so many nice add-ons for this game. Like I said before, this game has potential. Too bad that vets are stunting the game. ...
- by Macro Slasher - at 2007.11.02 21:52:00
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10. T1 Frieghter Nerf - Just got worse - in EVE General Discussion [original thread]
Originally by: An Anarchyyt Edited by: An Anarchyyt on 02/11/2007 21:45:30 T1 Frigates, what are they good for? My Incursus got blown up by a Thanatos. I DEMAND these things are fixed, I should be able to stand up to Capital ship in t...
- by Macro Slasher - at 2007.11.02 21:48:00
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11. Reprocessing player corpse and implants recovering + new skill - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader The risk here is that it'll make it more worthwhile to suicide gank the high-sec ubercarebears, who are doubtless running full implant sets along with their officer-fitted mission CNRs. It is not a ris...
- by Macro Slasher - at 2007.11.02 19:47:00
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12. Suggestion: Stronger punishments for high-sec suicide-ganking - in Player Features and Ideas Discussion [original thread]
There is nothing wrong in suicide ganking. It is good that several people play together unlike most of the empire solo ****ers (usually the targets and the people that come here to the forums to whine) to reach a goal. Besides it takes some knowle...
- by Macro Slasher - at 2007.11.02 19:40:00
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13. Native socks support for the EVE client. - in Player Features and Ideas Discussion [original thread]
Man, I have always my socks on Seriously, mostly CCP guys have just at least earlier used standard directx components whereever possible.. And it does not support socks. Perhaps in future though...
- by Macro Slasher - at 2007.11.02 19:37:00
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14. Carrier Nerf quietly re-introduced - in EVE General Discussion [original thread]
Originally by: Viqer Fell Edited by: Viqer Fell on 27/10/2007 12:15:57 Originally by: Fswd There are freighters for hauling stuff. The function of carriers is to carry fighters, not ships. That is simply not true. If it wa...
- by Macro Slasher - at 2007.10.28 14:42:00
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15. whats the one nerf you wish never happened? - in EVE General Discussion [original thread]
Introducing sentry guns to the gates in empire.
- by Macro Slasher - at 2007.10.28 14:40:00
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16. Observations of a Strategist & Reasons why Low Sec is not appealing - in EVE General Discussion [original thread]
Originally by: ZerKar "Make Low Sec Safer then?" Eeeeh...I would rather you did not. Leave it be what it is, a place for folks who want that sort of play to find it. Indeed. Low sec is for giggles and great fun. Not carebears that wou...
- by Macro Slasher - at 2007.10.28 14:39:00
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17. New Carrier nerf incoming - No more cargo in stored ships - in EVE General Discussion [original thread]
Originally by: Jehuty Vanricadia Interesting can someone calarify if this is just carriers ship maint. or all ships with a ship maint. array? I personally carry more fuel around in a hauler in my mothership for when I run out... It seems ...
- by Macro Slasher - at 2007.10.26 12:54:00
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18. Outlaws goes High Security! - in EVE General Discussion [original thread]
Originally by: Na'Thuul No... done the crime, do the time It's not just that but we have daily numerous carebears whining on forums "omg I went into low sec and I got nailed".. So.. They want to get there, why should they be let? It ...
- by Macro Slasher - at 2007.10.26 12:19:00
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19. Measure agains gate camps - in Player Features and Ideas Discussion [original thread]
Originally by: Ilvan Only problem with gate camps is that it's a stupid concept. Chokepoints in space. Problem is, CCP hasn't implemented any other real way to catch/trap players, so we're stuck with 'em. Indeed. We simply must be...
- by Macro Slasher - at 2007.10.26 11:28:00
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20. Stupid Ideas Contest ! - in Player Features and Ideas Discussion [original thread]
"WAAWWAAAAWAAAA I got just killed in 1.0 while hauling my 200B worth cargo in Iteron 1, please make ships in 1.0 invulnerable"
- by Macro Slasher - at 2007.10.26 11:25:00
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